Build the fighter package before the crowd ever sees the first round.

Pick one fighting style, one finisher, and up to three compatible items. This is the progression layer that shapes prompt flavor and battle identity without breaking the locked battle flow.

One style

Styles define tone, spacing, and pressure without faking the winner.

One finisher

Finishers stay cosmetic until a generated battle earns the ending beat.

Three items max

Items stay inside the locked compatibility rules and never bypass the battle resolver.

Choose the fight language

A style sets the rhythm and pressure profile for the prompts. It does not override the locked battle result.

Lock the final beat

Finishers stay cosmetic until the battle reaches generated status, but the route is now ready for the real loadout contract.

Fill the rig with legal chaos

The board below automatically respects style and finisher compatibility. You can equip up to three active items.